CAE turns to gaming for latest simulator engine

CAE has announced the integration of a gaming engine into its full-flight simulator’s (FFS) visual system, securing a Level D qualification.

This milestone, achieved by the CAE Prodigy Image Generator (IG) that employs Epic Games’ Unreal Engine, marks a significant advancement in aviation training technologies. Based in Montreal, Canada, CAE’s latest advancement combines the immersive realism of gaming visuals with the precise requirements of pilot training simulators.

The CAE Prodigy IG is has become the first Level D-qualified FFS to incorporate gaming technology into its visual system. Level D qualification, under the EASA CS-FSTD(A) Issue 2 regulation, signifies the highest fidelity a simulator can achieve, allowing pilots to conduct all their transition training for a new aircraft within a simulator environment, foregoing the need for actual aircraft training.

CAE’s collaboration with Epic Games introduces high-fidelity graphics and ultra-realistic visuals to the training sector. This enhancement is aimed at making simulator training more realistic and effective, potentially increasing aviation safety by improving pilot proficiency in simulated environments.

“Our collaboration with Epic Games on the CAE Prodigy Image Generator is a huge leap forward in the use of technology to increase the efficacy of pilot training and make our skies safer,” said CAE’s Chief Technology and Product Officer, Abha Dogra. “The convergence of the simulation and gaming industries will result in an enhanced simulator training experience with ultra-realistic visuals that further narrow the gap between the virtual and physical worlds.”